Thursday 14 April 2011

EVALUATION

1. In what way does your media product use, develop or challenge forms and conventions of real media products?

Are media product 'Playtime' challenges or develops dominant ideologies portrayed in similar existing media products. The narrative is constructed to challenge the representation of teenage girls. As in existing media products such as Skins, Coming of Age etc have a negative image of teenage girls as they are either drinking, taking drugs etc. In playtime the two victims are teenage girls and when Becky sees the injured teen in the park she attends to her straight away to see if she needs help.
Playtime challanges the representation of teenage girls but develops the negative stereotype given to black people as the offender is of black origin.

Playtime like a working title film challanges the priniclpes of modern day film as tried to attract an audience with a stunning narrative rather than spend millions of pounds on visual effects.

Finally when producing are media product we used the same rules and shots existing media products use. For example: when we played back our filming on i-movie we noticed we had broken the 180 degree rule which meant we had to reshoot. We used close-ups to show facial expressions, long shots to set the scene etc. When coming to edit our media product using i-movie we also used a range of transitions which similar productions use to murge their different shots e.g  cut,wipe etc.

Tom

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